Zalgonia

''A mansion with a large mountainous estate is believed to be haunted, so you are able to purchase the land for a low price. Can you attract enough guests to turn the estate into a thriving theme park despite the ominous legends, horrifying weather and ghoulish terrain?''

Zalgonia is the twenty-sixth and final scenario of the Parkitect Campaign. It is made by Silvarret.

Strategy
In order to find success in Zalgonia, the main challenge to face is how to make the park turn a profit. The weather is almost exclusively either cloudy or stormy, meaning that a lot of the time, the park's coasters will not be able to run. This is a strike against the pay-per-ride option, as they'll turn a lower profit than usual due to interruptions. On the other hand, a pay-per-entry option is not viable either, as the guest starting money is at its maximum range between $40-200. Considering it is harder to attract guests in this scenario, raising the entry price above $40 is not advised. As well, maintaining guest happiness is harder in this scenario, so do consider hiring entertainers to help keeping guest happiness high. Due to the stormy weather, it is highly recommended to roof the shorter flat rides of the park so that they can still operate during the storms. Finally, be wary of taking large loans, since the lower profits of rides can result in an inability to pay the interest and, thus, push the park into spiraling debt.

The other issue is that the park starts with no drink option except the pop can from the Vending Machine. This is easily remedied however by setting initial research to shops. There are also not many researchable shops, with two out of five shops being drink stalls, meaning very few research cycles will have to be spent on shops.

Take note of the high amount of starting cash. This'll help in the initial steps, allowing for at least one good coaster. Once 250 guests have been attracted, the park is rewarded with an additional $10,000.00. This'll allow the park to build and sustain at least two large coasters, which will help the park turn a profit. As guest counts start low, consider limiting the number of trains on the coasters initially, since this'll decrease the maintenance cost of the ride. Once trains become full and lines pile up outside of the coasters, add additional trains to the ride.

Over time, build additional flat rides & coasters while maintaining the park's profitability. Before long, the park will have attracted 500 guests. This typically occurs when at least three different coasters in the park have been built, but it can occur earlier. Given good park management, it will occur long before June, Year 5.