HappyCo Harbor

''HappyCo™ Amusement Rides Division invites you¹ to redevelop this disused industrial harbor into a star amusement park. The company plans to use this site to showcase new attractions and developments, so be sure guests don't get to see all those old industrial structures².''

¹ Invitation does not revoke contractual obligations

² HappyCo waives liability on the occasion of any retinal damage caused by prolonged exposure to said structures.

HappyCo Harbor is the twelfth scenario in the Parkitect Campaign. It is made by Silvarret.

Strategy
By using the decoration rating inspector, you'll see that all of the buildings surrounding the park will negatively impact the decoration rating of your park. Make sure you build walls or place lots of natural scenery objects like trees or rocks along the edge of the park to help block the view of these sources of bad decoration rating to keep your decoration rating up.

Start by building some basic facilities, a couple flat rides, and a roller coaster with a high excitement rating that you can charge lots of money for. If you've been having issues getting a high excitement rating up until this point in the campaign, some things to keep in mind are that going underground and surrounding your coaster with varied scenery will greatly increase its excitement rating. Fortunately, using scenery to boost your coaster's excitement will also increase your decoration rating so the exciting coasters and decoration rating goals go hand-in-hand.

Since you have limited land to work with to start, you will want to keep your coaster layouts compact. Use launching coasters such as the LSM boosters on the Steel Coaster or the researchable Hydraulically-Launched Coaster to save space since you can get up to speed with much less room than a traditional chain lift and drop. Otherwise, rides with steeper lifts and drops such as the researchable Monorail Coaster work great as well for keeping compact layouts. Additionally, if you have purchased the Booms & Blooms DLC, you can use elevator lifts with the researchable Spinning Coaster to also save space.

By building compact coasters with lots of scenery and charging a large amount of money for coasters with high excitement, you should be able to reach the decoration and 3 coasters goals fairly easily while earning lots of money. Reinvest in advertising for your park to get the required guests goals and you should be able to easily beat the objective well within the optional goals limit, especially if you build while the game is paused.

If you find yourself having lots of difficulty building compact coasters, however, don't forget you can buy the other side of the harbor to effectively double the amount of space you can work with.