Kaiserberg

''The eccentric owner of this ski slope wants to be prepared for climate change. It's rather unusual, but if you work with the steep terrain and ignore the cold this remote location could serve as the site for a unique theme park. All of your coasters need to stay close to the ground - can you use the slopes to your advantage?''

Kaiserberg is the nineteenth scenario of the Parkitect Campaign. It is made by Silvarret.

Strategy
Kaiserberg will prove to be quite a challenge to complete on time if one does not know of its quirks. It also has a number of problematic parts to it. First and foremostly, all guests in the park are tired, hungry and thirsty, so building a food court, as well as placing benches throughout the main path, should be of top priority. Make sure that when building the food court that the deliveries building is not visible from the main path.

Turn your focus towards the Kaiser Express, the Monorail the park starts with. If it is charged for, guests may become trapped on top of the mountain. Therefore, consider leaving it free, or closing it entirely until rides have been built up on the top of the mountain, or a one-way pathway leading down the slopes has been built. Even if the ride is left free, if guests have seen other rides in the park prior to boarding it, or have obtained a Park Map from an Info Kiosk, they may get mad that they cannot reach rides existing by the entrance, or that they cannot reach the park exit. This results in them starting to vandalize park attachment up on the top of the hill, if any have been placed, causing further discontent.

Once that has been dealt with, the challenge of making a profit from this park comes into question. One thing that could be abused quite easily is that all guests that enter the park will be rather poor, carrying only about $40-50 in pocket change. This means that making a park where guests pay for entry is ideal for this scenario. It is still possible to charge for rides instead, but it will prove a much harder challenge.

At this point, build up the park using the potential starting rides. Note that because of the height limit restriction and the inability to terraform, coasters will typically need to be built closer to the hills, whereas flat rides can be placed further away. Focus research on coasters & thrill rides and make building an intense coaster top priority. If the Steel Coaster is obtained at an early stage, it may prove a huge boon if built. As new rides are constructed, gradually raise the entrance fee to the maximum price that can be charged. Ensure that it never goes above the minimum pocket change guests generate with or guests will be forced to turn away at the entrance.

One point to consider is the lack of proper food in this scenario, only having pretzel stalls available. However, if the optional goal is to be met in time, there is little time to devote any research towards new shops, especially as few of the researchable shops do carry better food than pretzels. Therefore, unless guest hunger becomes a major issue for the purpose of keeping the park rating high, avoid dedicating any time towards this.

Attempt to attract the required guests and keep the park rating high with no loans, and the scenario should be completed on time.