Alpha 1

Alpha 1 is the first Alpha version of Parkitect. It was released on April 29, 2016. Alpha 1a was released with the Steam Early Access release on May 5, 2016.

Additions

 * added "Experiences" park rating category (based on everything a guest experienced during the visit)
 * added new sound effects (some build sounds + Wave Swinger, Tourbillon, Star Shape)
 * added option for turning on free camera rotation by default for the Q/E buttons

Changes

 * overall audio mix improvements
 * improved behaviour of tracked rides using block brakes (don't leave station if block isn't clear, proper max train count)
 * improved/fixed track height markers
 * switched Mac + Linux rendering to OpenGL 4.1 (from OpenGL 2), should fix most crashes and improve performance slightly

Fixes

 * fixed deadlock on synchronized stations caused by block brakes
 * fixed guests not leaving trains anymore if train is inside station but not at the front
 * fixed steep diagonal track slopes
 * fixed a case where trains would derail on transitions into half loops
 * fixed visual glitches when terraforming in underground view
 * fixed wrong vertical G/airtime stats on tracked rides

Additions

 * added Giga Coaster
 * added Monorail
 * added eight small decorative objects
 * added Steam Workshop support
 * added synchronizing attraction stations
 * added ride music volume slider
 * added spawning supports if terraforming below ground-level tracks
 * added option for closing the park only for new guests
 * added German translation

Changes

 * new compressed .park savegame format for up to ~85% smaller savegames
 * changed attraction “maximum waiting time between new guests” setting to overall minimum/maximum waiting times
 * improved guest queueing behaviour
 * improved people loading speed by ~70%
 * improved people animation performance by ~40%
 * reduced people RAM usage by ~95%

Fixes

 * fixed windows could be inaccessible off-screen after changing game resolution
 * fixed tracked ride stats resetting to 0 if ride breaks down
 * fixed tracked ride stats being wrong on first run after loading a savegame
 * fixed tracked rides sometimes allowing to use one car more than the maximum that can fit into the stations
 * fixed some graphics options not being applied when loading a new park
 * fixed a case where guests would drown if loaded while the car they’re on is above water
 * fixed a case where people would not find paths even though their destination was reachable
 * fixed a case where guests would walk into a queue without queueing after loading a savegame
 * fixed queue lines getting messed up after loading savegame
 * fixed guests sometimes playing walking animation when they weren’t moving
 * fixed guests sometimes not properly walking through ride entrance gate when entering a ride
 * fixed guests moving before “check map” animation finished playing
 * fixed firing a hauler deleted the delivery crate he’s carrying
 * fixed an issue where trains would drop off passengers at stations that don’t have an exit
 * fixed some spinning flat rides doing one additional round at very slow speed (which would also throw off their ratings)
 * fixed trash visualization not working for some path tiles