Disaster Peaks

''A disaster of an amusement park. Unmaintained, unclean and unsafe. That said, the area is too good to pass up and the existing rides aren't bad once fixed. Pull this park out of the gutter and turn it into a gem.''

Disaster Peaks is the twenty-third scenario of the Parkitect Campaign. It is made by Silvarret.

Strategy
The park starts with three coasters: A Suspended Coaster called "Hurricane", two duelling Steel Coasters called "Maelstrom" & "Firestorm", as well as a Miniature Railway known as "The Holy Rail". The entire road layout of the park is full of litter and almost every path attachment is vandalized. The road layout is also circular and the railway covers most of the layout with three stations. The park has several major issues that need fixing in order for it to work out.


 * 1) Cleaning and repairment of paths
 * 2) Lack of additional rides around the three coasters
 * 3) The area to the right of the park entrance having no attractions whatsoever.
 * 4) The lack of researched food & drink stalls
 * 5) Adjusting of coaster layouts to improve throughput

To start off with, it is recommended to close the miniature railway attraction. It serves little purpose until the area to the right of the park entrance (Issue #3) has been populated with attractions. Do not reopen the railway until rides have been built all around the lake. Simultaneously, block the two paths leading to this area of the park using signs so that guests are not exposed to this area of the park, leaving a straight path from the entrance to the duelling steel coasters available for the guests. As the park is expanded later on, this area can progressively be opened up to allow more rides to be placed down.

To fix issue #1, hire handymen and mechanics, however do take note that guests will keep vandalizing repaired path attachments if they walk around very dirtied paths. If the area to the right of the park entrance was blocked off, consider initially blocking it off for the handymen and mechanics as well. By doing so, this part of the park can be handled by the park staff at a later time while they deal with the more pressing areas of the park, e.g the areas leading to the coasters.

For research, immediately change research focus to shops & stalls to fix issue #4. Once both a food and a drink stall has been obtained, switch back to researching other rides. Researching coasters is typically not necessary, as the three starting coasters in conjunction with the available Floorless Coaster will be enough to satisfy the park goals, coaster-wise.

Once issue #1 & 4 have been addressed, consider looking at the duelling Steel Coasters. They can currently support two trains, however the way their block sections have been set up are such that almost the entirety of the track is a single block, meaning that all the addition of the 2nd train will do is speed up the loading times. This, while not insignificant, isn't going to improve the profitability of the coasters that much. Therefore, consider adding a midcourse brake run somewhere along the middle of the tracks to double their potential throughput and therefore potential revenue (For more details, see the Block Sections Guide). The Suspended Coaster should be adjusted to allow the fitting of a 2nd train by adjusting its brakerun just before the station to include a block brake, as well.

At this point, the rest of the available money should be spent on building flat rides along the path that the guests have access to.

As the park progresses, continue adding more flat rides around the park, progressively expanding to the areas around the lake that were previously blocked off. Somewhere along the midpoint of the scenario, build the fourth coaster, most likely on the other side of the lake. At this point, the miniature railway should be opened. Before doing so however, consider adding a train station by the two duelling coasters to improve guest traffic to that area of the park. As well, consider adding a more direct path to the railway station close to the park entrance to further promote guests travelling to the deeper parts of your park.

If all has gone well, all goals should have been achieved within a year or two.